unfortunately itch.io does not support shared arrays and multiple workers and as such,  you will be redirected to another host...  or click the host directly
https://game.infinite-conquest.workers.dev/

important, I had to switch hosting ... I still put here the old address, do not use it unless you want to try to extract some save file from there... likely only next month... 

https://venerable-strudel-f3a236.netlify.app/




  here is a teaser of the scale

Updated 1 day ago
Published 4 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(2 total ratings)
Authorinfiniteconquestdeveloper
TagsIdle, Incremental

Comments

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currently on version 1.16.0  , a lot was added to the game. check the full change log in game

(1 edit)

1.10.0 2026-01-03

  • Auto-expands the map when player-controlled territory reaches radius thresholds (7/15/23…) using per-tick max-radius tracking.
  • Expanded Sovereign Hardiness and Enduring Vigor to 30 levels with streamlined.
  • Extended Banner of Claim to 33 levels with higher scaling costs; only level 1 still requires First Banner.
  • Legacy death window now supports the new level caps for longer-lived rulers.

I like the development aspect of this and I like the strategy aspect of this, but dealing with a randomized restart when getting into the strategy side is a bit annoying.

I would like to see an option that just stops the leader from dying and lets me expand until I fail, or maybe that holds a larger amount of territory and troops between leaders.

it will come, soon. 

1.9.0 2026-01-03

  • Player troop allocations now default to manual 0% for all empires, including newly discovered fronts.
  • Ruler death/rebirth resets all allocation sliders to manual 0%, preserving locks only.
  • Setting one empire to "all" now forces every other empire to manual 0% rather than auto.
  • Inactive fronts stay manual 0% instead of auto when they have no active border segments.
  • War toggle is blocked when you have no frontline troops, with an inline hint under the PEACE button.
  • Added troop and population path toggles to the Settings tab.
  • Show Military Numbers moved to Settings; unlocks with Scouting, auto-enables on completion, and can be toggled afterward.

anyone can reach the edge of the map, let me know, you won the game, lol! more content soon

(1 edit)

3 new versions out, reload the game and check it out

(+1)

a tutorial would be very nice

will work on it :)

Losing literally all progress if your capital gets conquered when you have to wait 17 hours to do basically everything sucks big time.

(+1)

you right, fix to this issue was just delivered. capital loss now only causes ruler death

after buying 3 age upgrades and 3 stay spry upgrades, guy died 3 times in a row before i could even get to scouting. also massive wait to have an interactions. 
needs more time in the oven

the idea is to make your research permanent with legacy traits.  the rulers here can live really long times, but I want to gate such developments after some hard conquest.  

how do you conquer a tile

(5 edits)

there is a specific tech chain that will allow you to develop troops and attack. I just dont want to give  the recipe to do it. the fun is to find it out. I added offline time and double the LP generation, in my tests I get to conquer tiles in like 1000 seconds

hint: you need to get "staked hide shelters" before you get scouting and finally unlock the troop production  tech

(+1)

I did all of that and more I already bought almost all of dynastic traits. I think it might be that the fist tab that looks like a globe is blank. It might be because I'm on Firefox.

I am seeing the same thing. I researched all the tech and unlocked all dynastic traits except Banner of Claim and can't conquer still. Also using Firefox and the Globe tab is blank.

Loaded my save into Chrome and it works fine.

Me too, seems like firefox isn't loading the attack dialog correctly.